Changelog

NPC & FIXES & REWORKS

NPCs

  • Increased NPC visibility range

    • This change also applies to expeditions


Statues

  • Statues now play hit animations when taking damage

  • Added death animations for statues


Expeditions

  • Expedition mobs:

    • no longer use the “Idle” state

  • Improved:

    • character unstuck/debugging

  • Enemy refresh rate:

    • is now up to 10 times faster


Pets

  • Pets now gain experience even while dismissed


Crouching Tiger

  • Fixed PvP condition handling

  • Mobs no longer reduce gem charge progression

    • (loaded gem percentage)


Mob / Lord HP

  • HP refreshing:

    • now updates significantly faster


Enemies

  • All actions related to:

    • deaths,

    • respawns,

    • enemy refreshing

    now process much faster


Ruhmar Lords

  • Improved damage handling from Lords

  • Improved reward distribution after killing Lords


Anubis

  • Fixed reward distribution


Names

  • Player / enemy names:

    • no longer hide behind objects

  • This change is temporary


Other

  • Fixed several smaller issues

  • Fixed a rare issue related to the Ruins of Balance


Regarding FPS issues — performance should now feel noticeably better, however we will continue monitoring everything closely and improve it further over time.