Changelog
NPC & FIXES & REWORKS
NPCs
Increased NPC visibility range
This change also applies to expeditions
Statues
Statues now play hit animations when taking damage
Added death animations for statues
Expeditions
Expedition mobs:
no longer use the “Idle” state
Improved:
character unstuck/debugging
Enemy refresh rate:
is now up to 10 times faster
Pets
Pets now gain experience even while dismissed
Crouching Tiger
Fixed PvP condition handling
Mobs no longer reduce gem charge progression
(loaded gem percentage)
Mob / Lord HP
HP refreshing:
now updates significantly faster
Enemies
All actions related to:
deaths,
respawns,
enemy refreshing
now process much faster
Ruhmar Lords
Improved damage handling from Lords
Improved reward distribution after killing Lords
Anubis
Fixed reward distribution
Names
Player / enemy names:
no longer hide behind objects
This change is temporary
Other
Fixed several smaller issues
Fixed a rare issue related to the Ruins of Balance
Regarding FPS issues — performance should now feel noticeably better, however we will continue monitoring everything closely and improve it further over time.