Changelog

NPC & FIXES & OTHERS

Enemy Rendering

  • Increased rendering distance for all enemies

    • Applies to both maps and expeditions


Guards

  • Improved guard reactions to surrounding events

  • Improved elite enemy aggro behavior


Enemy Refresh Rate

  • Enemy refresh frequency has been increased by 2x


Anubis

  • Orlando and Eusebio now correctly award chests


Ruhmar

  • Due to significantly improved enemy responsiveness, base enemy damage has been reduced by approximately 25%

  • Enemies are no longer delayed and perform actions much faster

  • As a result, they have become considerably more dangerous predators


Zones

  • Fixed score tracking

  • Fixed enemy cleanup after zone completion

  • Additional enemies no longer appear while a zone is inactive


Desert Lords & Desert Bosses

  • Improved damage handling between 02:00 and 09:00

  • Issues related to Lords during these hours should no longer occur


Models

  • Improved the Orc Statue model


Potions

  • HP potions can no longer be used while dead


Quests

  • Upon character login:

    • NPCs offering quests now immediately display golden names

  • After accepting a quest:

    • NPC colors update instantly

  • Improved refresh behavior for quest-related NPCs


Lord Animations

  • Lord animations no longer freeze after completion

  • Lords now resume combat correctly

  • Lords can no longer loop damage repeatedly

    • they must first complete their current animation


Grove Guardian

  • Improved spell casting behavior

  • Cooldowns between casts are now properly respected


Challenge Scrolls

  • Fixed display of active quest counts


Zone Transitions

  • Zones now refresh correctly when teleporting

  • Works properly even when moving directly from one zone to another


Jarkendar & Underground Lords

  • Selected Lords received a balance pass affecting:

    • stats

    • gold rewards

    • loot rewards

  • Base regeneration has been reduced

  • Health pools have been significantly increased

  • Lords should now feel more rewarding and worthwhile

Garakh-Vaghkar

  • No longer produces extremely high damage spikes from reflective abilities


Bloody CH2 Statues

  • Increased gold rewards obtained from statues

  • Legendary Statues:

    • now have tighter reward ranges

    • extreme reward variance has been reduced


Optimization

  • Ents and Ancient Ents:

    • currently do not use the idle system

  • This change was introduced purely for optimization purposes

  • Idle behavior will return once their models are rebuilt


Cursed Statue of the Temple of the Dead

  • Correctly grants experience after destruction


Limited Tasks

  • Fixed display of:

    • Break the Stick

    • Clear the Pass


Demonic Crawler Queen

  • Fixed reflective spell behavior


Varrag Ruushk

  • Updated summon visual models

  • Renamed summons to:

    • Ruushk Minion

  • Summons:

    • now attack correctly

    • no longer possess passive healing


Ancient Underground Guardian

  • Increased rewards for defeating the Lord


Crouching Tiger

  • Fixed PvP damage cap penetration on Valendor