Changelog
NPC & FIXES & OTHERS
Enemy Rendering
Increased rendering distance for all enemies
Applies to both maps and expeditions
Guards
Improved guard reactions to surrounding events
Improved elite enemy aggro behavior
Enemy Refresh Rate
Enemy refresh frequency has been increased by 2x
Anubis
Orlando and Eusebio now correctly award chests
Ruhmar
Due to significantly improved enemy responsiveness, base enemy damage has been reduced by approximately 25%
Enemies are no longer delayed and perform actions much faster
As a result, they have become considerably more dangerous predators
Zones
Fixed score tracking
Fixed enemy cleanup after zone completion
Additional enemies no longer appear while a zone is inactive
Desert Lords & Desert Bosses
Improved damage handling between 02:00 and 09:00
Issues related to Lords during these hours should no longer occur
Models
Improved the Orc Statue model
Potions
HP potions can no longer be used while dead
Quests
Upon character login:
NPCs offering quests now immediately display golden names
After accepting a quest:
NPC colors update instantly
Improved refresh behavior for quest-related NPCs
Lord Animations
Lord animations no longer freeze after completion
Lords now resume combat correctly
Lords can no longer loop damage repeatedly
they must first complete their current animation
Grove Guardian
Improved spell casting behavior
Cooldowns between casts are now properly respected
Challenge Scrolls
Fixed display of active quest counts
Zone Transitions
Zones now refresh correctly when teleporting
Works properly even when moving directly from one zone to another
Jarkendar & Underground Lords
Selected Lords received a balance pass affecting:
stats
gold rewards
loot rewards
Base regeneration has been reduced
Health pools have been significantly increased
Lords should now feel more rewarding and worthwhile
Garakh-Vaghkar
No longer produces extremely high damage spikes from reflective abilities
Bloody CH2 Statues
Increased gold rewards obtained from statues
Legendary Statues:
now have tighter reward ranges
extreme reward variance has been reduced
Optimization
Ents and Ancient Ents:
currently do not use the idle system
This change was introduced purely for optimization purposes
Idle behavior will return once their models are rebuilt
Cursed Statue of the Temple of the Dead
Correctly grants experience after destruction
Limited Tasks
Fixed display of:
Break the Stick
Clear the Pass
Demonic Crawler Queen
Fixed reflective spell behavior
Varrag Ruushk
Updated summon visual models
Renamed summons to:
Ruushk Minion
Summons:
now attack correctly
no longer possess passive healing
Ancient Underground Guardian
Increased rewards for defeating the Lord
Crouching Tiger
Fixed PvP damage cap penetration on Valendor