Changelog
Fully Reworked Monsters & Others
⚔️ New Battle Pass
📅 28.05 → 28.06
🎁 New Daily Rewards Calendar
📅 28.05 → 28.06
NPCs / Mobs / Statues / Bosses / Legends
NPC System
The NPC system has been completely rebuilt, replacing the old architecture.
Massive improvement in server-side optimization.
Significant synchronization improvements between all enemies and players.
Statues
Destroying statues now feels much smoother.
Statue cleanup after destruction has been improved:
they now disappear instantly.
Group Expeditions / General Enemies
Enemy synchronization has been significantly improved.
Situations where:
one player sees a mob in point A,
while another sees it in point B
should no longer occur.
Routines / Idling
The world of Axyl has received a second life.
Enemies are no longer static “pillars” standing in place.
NPCs and enemies now:
patrol,
idle,
draw and sheath weapons,
eat,
behave naturally.
Your pets also received their own routines.
Pets
Fixed the issue where pets respawned at coordinates
0,0,0during world transitions.Pet hiding now works properly after:
enemy rerendering,
world changes.
Wardrobe pages now correctly save:
pet appearance settings separately for each page.
Lords
All Lords on base maps:
now correctly reset:
loot,
HP,
mechanics.
This means that after resetting a boss:
all mechanics start from the beginning again.
Mechanics / Indicators
The following Lords:
Karan’thul
Demonic Queen
Orc Warlord
Garakh-Vaghkar
Underground Guardian
received:
red indicators,
green indicators,
mechanic warning zones.
Colors:
🟢 Green → safe zone protecting from damage
🔴 Red → danger zone dealing massive damage
Effects
Many effects now have cast cooldowns:
improving gameplay feeling,
reducing FPS drop chances.
Player / Enemy Names
Player, mob, and NPC names:
now properly hide behind walls and buildings.
Does not apply to:
tents,
market stands,
small decorative objects.
Enemy Manipulation
Enemy AI control has been significantly expanded.
Combat with:
alligators,
trolls,
crawlers,
and many other enemies
should now feel much more natural.
Enemies:
no longer phase through player characters,
keep proper distance,
react more naturally to movement.
Living World
Added new possibilities and daily routines.
Full waypoint networks have been added to all base maps.
Guards:
patrol actively,
defend settlements,
behave more naturally.
These overall changes should drastically improve gameplay feeling and create a strong foundation for future locations and group expeditions.
Ruhmar Lords
Reduced HP of all Ruhmar Lords by:
25%
Fixes
Fixed various map issues
Improved selected enemy textures
Improved selected enemy models
Fixed elite zone opening time descriptions
Fixed an issue allowing players to enter Old Mine with levels higher than intended
Reduced the scale of:
“Dread Knight”
making resets inside Tower of Dread significantly easier
Improved Lone Wanderer notifications in QuestInfo
Fixed Forest Lord minions:
they no longer grant experience
Fixed marketplace listing issues for:
Traveler Coin
Courtesan Outfit
Trading enabled for:
Scarab Armor
Scarab Helmet
Scarab Armor (Replica)
Scarab Helmet (Replica)
Fixed dialogue description in the quest:
“Remains”
After completing “Depths Expedition”:
players are now properly teleported near the Water Mage Chambers
Fixed OX question:
“Does an adult human have more bones than a newborn?”
Added missing autobuff support for:
Seeker Potion
Gladiator Scroll
Expanded server Wikipedia information
additional descriptions added
Fixed website rendering in the launcher
Final improvements to guild player targeting
Removed fishing spot effects from maps:
preparation for the new fisherman system
effects will now refresh only while the fishing zone is active