Changelog
🔥 Key Changes – Ruhmar Equipment Bonuses
🔥 Key Changes – Ruhmar Equipment Bonuses
We introduced changes to Ruhmar equipment to lower the entry barrier for players starting their journey in Ruhmar, at the cost of slight end-game reductions.
However, even so-called "tryhard" players gain value from these bonuses, making the system beneficial for everyone.
Bonus pools are not huge and are relatively easy to max out.
Some bonuses are naturally less valuable or act as fillers.
⚙️ Bonus Pool
Armors:
Experience: 15%
Gold Bonus: 10%
Ruhmar Damage: 10%
Movement Speed: 15%
Healing Power: 15%
Kleptomania (Ruhmar): 10%
Ruhmar Defense: 2%
Shields:
Strength: 12
Dexterity: 12
Vitality: 12
Experience: 15%
Gold Bonus: 10%
Ruhmar Damage: 10%
Healing Power: 15%
Kleptomania (Ruhmar): 10%
Spell Resistance (Ruhmar): 2%
Boots:
Healing Power: 15%
Maximum Health: 1000
Experience: 15%
Gold Bonus: 10%
Greed (Ruhmar): 10%
Ruhmar Damage: 10%
Statue Summon Chance: 2%
Helmets:
Healing Power: 15%
Totem Cooldown: 5%
Experience: 15%
Gold Bonus: 10%
Greed (Ruhmar): 10%
Ruhmar Damage: 10%
Ruhmar Defense: 2%
Ruler Summon Chance: 2%
Belts:
Movement Speed: 15%
Life Steal: 5%
Experience: 15%
Gold Bonus: 10%
Kleptomania (Ruhmar): 10%
Ruhmar Damage (Boss): 5%
Ruler Spell Resistance: 2%
Rings:
Strength: 12
Dexterity: 12
Vitality: 12
Experience: 15%
Gold Bonus: 10%
Totem Cooldown: 5%
Ruhmar Damage (Boss): 5%
Structure Damage: 2
Kleptomania (Ruhmar): 10%
Amulets:
Strength: 12
Dexterity: 12
Vitality: 12
Experience: 15%
Gold Bonus: 10%
Greed (Ruhmar): 10%
Ruhmar Damage (Rulers): 5%
Ruhmar Defense: 2%
Spell Resistance (Ruhmar): 2%
Weapons:
Strength: 12
Dexterity: 12
Vitality: 12
Ruhmar Damage (Rulers): 10%
Ruhmar Damage: 10%
Gold from Statues: 15%
Boss Summon Chance: 2%
⚖️ Balance Changes
Eye of the Desert
Now offers 2% less total Ruhmar Defense
Traveler / Phantom Belt
No longer provides Ruhmar Damage
Ruhmar Wisps
Some end-game wisps now offer slightly reduced values for bonuses such as: Ruhmar Damage, Rulers, Greed
🛠️ Additions & Improvements
Improved appearance of Adventurer Outfit I
Added crafting for Paladin and Unbreakable books to Basim
Added bow ⇄ crossbow recraft at the Blood Blacksmith in Vol'reth Tower
Added crafting options for items in Enhancement Slot I and II on the Easter map camp:
Traveler’s Coin
Lucky Medallion
Optimized NPC system (unnecessary packet sending)
🏺 Anubis
Statues & Priests of Anubis now count damage towards the chest pool
🐔 World Changes
Sad news — there were no golden chickens in all of Jarkendar
Fortunately, balance has been restored and the population of golden chickens in Jarkendar & Underground has significantly increased
🐛 Bug Fixes
Fixed an issue where Nature Crystal could not roll Ruler summon chance
Removed a tree blocking passage near the Forest Messengers camp
Fixed "Destroyed Camp - Defense" zone
All 3 chests can now be collected
One chest has been relocated near Bloody Ben
Fixed nickname display after teleporting from Ruhmar/Easter boss zones
Likely fixed an issue where NPCs start running on spawn
Fixed rare issue where hitting Haraza/Zaraha totems did not grant points
Fixed issue where crafting could remove an equipped item
Fixed issue where crafting consumed items out of order (e.g. power gems)