Changelog

🔥 Key Changes – Ruhmar Equipment Bonuses

🔥 Key Changes – Ruhmar Equipment Bonuses

  • We introduced changes to Ruhmar equipment to lower the entry barrier for players starting their journey in Ruhmar, at the cost of slight end-game reductions.

  • However, even so-called "tryhard" players gain value from these bonuses, making the system beneficial for everyone.

  • Bonus pools are not huge and are relatively easy to max out.

  • Some bonuses are naturally less valuable or act as fillers.


⚙️ Bonus Pool

Armors:

  • Experience: 15%

  • Gold Bonus: 10%

  • Ruhmar Damage: 10%

  • Movement Speed: 15%

  • Healing Power: 15%

  • Kleptomania (Ruhmar): 10%

  • Ruhmar Defense: 2%

Shields:

  • Strength: 12

  • Dexterity: 12

  • Vitality: 12

  • Experience: 15%

  • Gold Bonus: 10%

  • Ruhmar Damage: 10%

  • Healing Power: 15%

  • Kleptomania (Ruhmar): 10%

  • Spell Resistance (Ruhmar): 2%

Boots:

  • Healing Power: 15%

  • Maximum Health: 1000

  • Experience: 15%

  • Gold Bonus: 10%

  • Greed (Ruhmar): 10%

  • Ruhmar Damage: 10%

  • Statue Summon Chance: 2%

Helmets:

  • Healing Power: 15%

  • Totem Cooldown: 5%

  • Experience: 15%

  • Gold Bonus: 10%

  • Greed (Ruhmar): 10%

  • Ruhmar Damage: 10%

  • Ruhmar Defense: 2%

  • Ruler Summon Chance: 2%

Belts:

  • Movement Speed: 15%

  • Life Steal: 5%

  • Experience: 15%

  • Gold Bonus: 10%

  • Kleptomania (Ruhmar): 10%

  • Ruhmar Damage (Boss): 5%

  • Ruler Spell Resistance: 2%

Rings:

  • Strength: 12

  • Dexterity: 12

  • Vitality: 12

  • Experience: 15%

  • Gold Bonus: 10%

  • Totem Cooldown: 5%

  • Ruhmar Damage (Boss): 5%

  • Structure Damage: 2

  • Kleptomania (Ruhmar): 10%

Amulets:

  • Strength: 12

  • Dexterity: 12

  • Vitality: 12

  • Experience: 15%

  • Gold Bonus: 10%

  • Greed (Ruhmar): 10%

  • Ruhmar Damage (Rulers): 5%

  • Ruhmar Defense: 2%

  • Spell Resistance (Ruhmar): 2%

Weapons:

  • Strength: 12

  • Dexterity: 12

  • Vitality: 12

  • Ruhmar Damage (Rulers): 10%

  • Ruhmar Damage: 10%

  • Gold from Statues: 15%

  • Boss Summon Chance: 2%


⚖️ Balance Changes

  • Eye of the Desert

    • Now offers 2% less total Ruhmar Defense

  • Traveler / Phantom Belt

    • No longer provides Ruhmar Damage

  • Ruhmar Wisps

    • Some end-game wisps now offer slightly reduced values for bonuses such as: Ruhmar Damage, Rulers, Greed


🛠️ Additions & Improvements

  • Improved appearance of Adventurer Outfit I

  • Added crafting for Paladin and Unbreakable books to Basim

  • Added bow ⇄ crossbow recraft at the Blood Blacksmith in Vol'reth Tower

  • Added crafting options for items in Enhancement Slot I and II on the Easter map camp:

    • Traveler’s Coin

    • Lucky Medallion

  • Optimized NPC system (unnecessary packet sending)


🏺 Anubis

  • Statues & Priests of Anubis now count damage towards the chest pool


🐔 World Changes

  • Sad news — there were no golden chickens in all of Jarkendar

  • Fortunately, balance has been restored and the population of golden chickens in Jarkendar & Underground has significantly increased


🐛 Bug Fixes

  • Fixed an issue where Nature Crystal could not roll Ruler summon chance

  • Removed a tree blocking passage near the Forest Messengers camp

  • Fixed "Destroyed Camp - Defense" zone

    • All 3 chests can now be collected

    • One chest has been relocated near Bloody Ben

  • Fixed nickname display after teleporting from Ruhmar/Easter boss zones

  • Likely fixed an issue where NPCs start running on spawn

  • Fixed rare issue where hitting Haraza/Zaraha totems did not grant points

  • Fixed issue where crafting could remove an equipped item

  • Fixed issue where crafting consumed items out of order (e.g. power gems)