Changelog

Gems & Bosses & Crystals & Changes

Lords / Gems / Systems – Follow-up Changes


Black Rose Fortress

  • Boss respawn restriction zone increased:

    • 3,000 → 9,000

  • Added a new teleport option:

    • “Black Rose Fortress Underground”

    • Alternative route to the Fortress through the underground

    • Each teleport costs:

      • 15x Bloody Heart

    • This route is generally longer than the standard one, but:

      • allows more tactical gameplay

      • makes spawnkilling significantly harder for all teams


Lord Vethar

“Final Stand” Phase

  • Damage radius reduced by 50%

    • Players now have more room to maneuver while defending

  • Improved the player pull mechanic:

    • it will no longer pull players from extremely long distances


Combat Balance

  • Ranged weapon resistance now practically negates almost all damage dealt to the Lord.


Loot

  • Loot distribution has been spread out more evenly:

    • rewards should now be assigned more properly between all participating players

  • Added / increased:

    • Gold

    • Gold Bars

    • Expedition keys for the 91–95 level range

    • Essences

    • AC

  • Removed unnecessary loot:

    • Sacral Fragment

    • Bloody Hearts

    • Experience Vial (Pet)

    • Blessing of the Gods

    • Rotten Chests

    • Vol’Reth Prison Key Fragments


Black Rose Crypt

  • After completing or leaving the expedition:

    • the player is teleported to the Destroyed Camp


Orc Warlord / Forest Lord / Ancient Ent

  • Fixed the required Luck value for Copper Coin Pouches

  • Ancient Ent:

    • can no longer drop the Warlord’s Heart


Jarkendar Lords

  • Adjusted the required Luck value for Copper Coin Pouches


Swamp Beast

Drones

  • Death explosion damage:

    • -33%

  • Auto-attack damage:

    • -22%

  • Summon frequency:

    • -33%


Crystal Changes

Desert Crystal

  • Its bonus pool is now mainly focused on Ruhmar bonuses


Enchanted Crystal & Corrupted Crystal [New]

  • No longer include Ruhmar bonuses in their bonus pool

  • Bonus ranges are now smaller:

    • crystal mixing should be at least 60% faster


Corrupted Crystal

  • Starting from Jarkendar Underground:

    • only map Lords can drop it


Other Lord Changes

  • Lords from Jarkendar and above:

    • can now also drop Tokens from Lord summons

  • This is especially beneficial for Hunters:

    • summon costs have been significantly increased

  • Hunting a Lord on the map:

    • gives a chance for an additional Token assigned to participating players, not only the player who lands the last hit


  • Jarkendar Underground Lords:

    • now offer better rewards appropriate for their level range


Karanthul

  • Now uses a different animation instead of barriers:

    • this should prevent FPS drop issues


Ohnum

  • Life Statues:

    • no longer regenerate health


Bandit Commander

  • Removed the classic “rocket” attack


Black Troll

  • Shaman phase:

    • the Shaman now regenerates the Troll for:

      • 1.5% HP

    • healing is cast:

      • every 6 seconds instead of 5


Other

  • Fixed spawn time of NPC:

    • “Cursed Pirate (Q)”

  • Reduced the gold reward ranges

  • Added an exchange option for:

    • Magic Ore Permit

  • Enemies in Jarkendar Underground zones:

    • are now slightly more rewarding


Exchanges / Crafting

Gold Bar

  • Added exchange:

    • Dark Orb → Gold Bar


Majestic Papyrus

  • Added exchange:

    • Scheme Fragment I

    • Scheme Fragment II

    • Scheme Fragment III

    • Scheme Fragment IV


Smelted Jewelry Fragments

  • Added exchange:

    • Amulet of Possession


Sheol – Power Gem

  • Runic Stones:

    • 750 → 250

  • Gold cost:

    • 50,000,000 → 0

    • (2 Gold Bars are still required)


Demon Fragment Armor

  • Now requires:

    • minimum level 90


Title: Guardian of Balance

  • Domination:

    • 8 → 5

  • Determination:

    • 8 → 5


Sealed Power Gem

  • Mystic Fragments:

    • 1500 → 100

  • Mystic Diamonds:

    • 1500 → 100


Mystery Gifts

  • Reduced required materials:

    • Ethereal Fragment:

      • 3 → 2

    • Spiritual Fragment:

      • 4 → 3

  • Added option to purchase:

    • using only Gold Bars


Gems


Strike from the Mist

  • Minimum distance:

    • 1200 → 800

  • Damage tick:

    • 1.5% → 2.5% HP


Shadow Revenge

  • Damage:

    • 0.75% → 0.85%

    • of target’s maximum HP for each 1%


Precise Strike

  • Gem power:

    • 82% → 91%

    • now more effective

  • Resistance reduction:

    • 7% → 5%

  • Activation:

    • 3 hits instead of 5


Faith in Yourself

  • After the shield ends:

    • resistance bonus:

      • 20% → 10%


Blade Mastery

  • Strength against humans:

    • 33% more effective than before


Battle Frenzy

  • Strength against humans:

    • 53% more effective than before


Necromancer

  • After resurrection:

    • resistance:

      • 12% → 23%

    • duration:

      • 9 seconds

  • Cooldown:

    • 60s → 75s

  • This change prevents situations where a player could die immediately and still resurrect again because the city teleport timer lasted 60 seconds.
    The gem can still be used again on the battlefield, but pulling it off will be much harder now.


Unyielding

  • Resistance:

    • 25% → 35%

  • Movement speed reduction:

    • 40%