Changelog
Gems & Bosses & Crystals & Changes
Lords / Gems / Systems – Follow-up Changes
Black Rose Fortress
Boss respawn restriction zone increased:
3,000 → 9,000
Added a new teleport option:
“Black Rose Fortress Underground”
Alternative route to the Fortress through the underground
Each teleport costs:
15x Bloody Heart
This route is generally longer than the standard one, but:
allows more tactical gameplay
makes spawnkilling significantly harder for all teams
Lord Vethar
“Final Stand” Phase
Damage radius reduced by 50%
Players now have more room to maneuver while defending
Improved the player pull mechanic:
it will no longer pull players from extremely long distances
Combat Balance
Ranged weapon resistance now practically negates almost all damage dealt to the Lord.
Loot
Loot distribution has been spread out more evenly:
rewards should now be assigned more properly between all participating players
Added / increased:
Gold
Gold Bars
Expedition keys for the 91–95 level range
Essences
AC
Removed unnecessary loot:
Sacral Fragment
Bloody Hearts
Experience Vial (Pet)
Blessing of the Gods
Rotten Chests
Vol’Reth Prison Key Fragments
Black Rose Crypt
After completing or leaving the expedition:
the player is teleported to the Destroyed Camp
Orc Warlord / Forest Lord / Ancient Ent
Fixed the required Luck value for Copper Coin Pouches
Ancient Ent:
can no longer drop the Warlord’s Heart
Jarkendar Lords
Adjusted the required Luck value for Copper Coin Pouches
Swamp Beast
Drones
Death explosion damage:
-33%
Auto-attack damage:
-22%
Summon frequency:
-33%
Crystal Changes
Desert Crystal
Its bonus pool is now mainly focused on Ruhmar bonuses
Enchanted Crystal & Corrupted Crystal [New]
No longer include Ruhmar bonuses in their bonus pool
Bonus ranges are now smaller:
crystal mixing should be at least 60% faster
Corrupted Crystal
Starting from Jarkendar Underground:
only map Lords can drop it
Other Lord Changes
Lords from Jarkendar and above:
can now also drop Tokens from Lord summons
This is especially beneficial for Hunters:
summon costs have been significantly increased
Hunting a Lord on the map:
gives a chance for an additional Token assigned to participating players, not only the player who lands the last hit
Jarkendar Underground Lords:
now offer better rewards appropriate for their level range
Karanthul
Now uses a different animation instead of barriers:
this should prevent FPS drop issues
Ohnum
Life Statues:
no longer regenerate health
Bandit Commander
Removed the classic “rocket” attack
Black Troll
Shaman phase:
the Shaman now regenerates the Troll for:
1.5% HP
healing is cast:
every 6 seconds instead of 5
Other
Fixed spawn time of NPC:
“Cursed Pirate (Q)”
Reduced the gold reward ranges
Added an exchange option for:
Magic Ore Permit
Enemies in Jarkendar Underground zones:
are now slightly more rewarding
Exchanges / Crafting
Gold Bar
Added exchange:
Dark Orb → Gold Bar
Majestic Papyrus
Added exchange:
Scheme Fragment I
Scheme Fragment II
Scheme Fragment III
Scheme Fragment IV
Smelted Jewelry Fragments
Added exchange:
Amulet of Possession
Sheol – Power Gem
Runic Stones:
750 → 250
Gold cost:
50,000,000 → 0
(2 Gold Bars are still required)
Demon Fragment Armor
Now requires:
minimum level 90
Title: Guardian of Balance
Domination:
8 → 5
Determination:
8 → 5
Sealed Power Gem
Mystic Fragments:
1500 → 100
Mystic Diamonds:
1500 → 100
Mystery Gifts
Reduced required materials:
Ethereal Fragment:
3 → 2
Spiritual Fragment:
4 → 3
Added option to purchase:
using only Gold Bars
Gems
Strike from the Mist
Minimum distance:
1200 → 800
Damage tick:
1.5% → 2.5% HP
Shadow Revenge
Damage:
0.75% → 0.85%
of target’s maximum HP for each 1%
Precise Strike
Gem power:
82% → 91%
now more effective
Resistance reduction:
7% → 5%
Activation:
3 hits instead of 5
Faith in Yourself
After the shield ends:
resistance bonus:
20% → 10%
Blade Mastery
Strength against humans:
33% more effective than before
Battle Frenzy
Strength against humans:
53% more effective than before
Necromancer
After resurrection:
resistance:
12% → 23%
duration:
9 seconds
Cooldown:
60s → 75s
This change prevents situations where a player could die immediately and still resurrect again because the city teleport timer lasted 60 seconds.
The gem can still be used again on the battlefield, but pulling it off will be much harder now.
Unyielding
Resistance:
25% → 35%
Movement speed reduction:
40%